![]() When you’re not actually driving, Assetto Corsa presents a simple, easy-to-follow menu structure, and a wealth of car adjustment. That’s to be expected from an Italian development studio, but it feels a little limiting in context of the vast wealth of tracks offered in other games. Not only are several of them racing game regulars – Silverstone, Monza, the Nurburgring, Spa – but those that remain are largely Italian. If there’s a sticking point it’s that these circuits, for the time being at least, lack variety. The driving environments are convincingly rendered, whether you’re tackling the full Nurburgring Nordschleife or simply the National Circuit at Silverstone. Or oversteer, sensations through the wheel leading you to instinctively apply corrective lock. This builds up as load increases, relaxing as you reach the limits of the tyres’ grip and push into understeer. Turn into a corner and you quickly feel resistance as the tyres bite. Playing with a racing wheel is virtually essential, not just to optimise control but also to appreciate the accuracy to which the game replicates steering feel. You can even drive from a helmet cam, and spots of rain hitting your windscreen clump together and roll up the glass as wind batters the screen.Īssetto Corsa isn’t quite as pretty – though with graphical options turned up to full, it’s not far off – but its physics engine is among the best we’ve experienced. What Assetto Corsa neatly demonstrates is the variety available in the racing simulation game market, and also developers’ different interpretations of the term ‘simulation’. We’d held back while the game was only available in early access, but coinciding with our Project Cars drive, Assetto Corsa version 1.0 made its debut – and we’ve finally tried it. Immediately, several of you suggested we try out Assetto Corsa. We rated the game’s handling, graphics and unique features, declaring it a simulation ‘that does the next-gen consoles justice’. If you have the time and the money and you really want to see how you stack up against the world's best, this is where you need to be.A few weeks back we tested the latest racing simulation to hit the market, Project Cars. But, it's here you'll find the most direct path to the pros. Rising through the ranks will require plenty of practice and dedication. Of all the titles I've discussed here, iRacing is the one that can feel the most like work. The real draw, though, is the online competition, with an endless selection of series covering everything from Late Model oval racing up to Formula 1 and even stadium trucks. How much? iRacing starts at $13 monthly, scaling down to $199 for two years of access, but right now everything is half-off for new members.įor that, you get access to world-class vehicle physics plus laser-scanned tracks and cars. Instead of buying a game and maybe paying extra for some cars and tracks, here you're paying a monthly or annual fee for access to the service - and then paying extra for cars and tracks. You can almost think of it as an MMO racing simulator. Launching back in 2008, iRacing is an indirect spinoff from Papyrus Design Group, creators of some of the greatest racing sims of all times: Indianapolis 500: The Simulation, Grand Prix Legends and NASCAR Racing 2003 Season. This is the racing sim that's getting the most buzz at the moment, and for good reason. RFactor 2 is the least game-like of the bunch so far and has relatively simple graphics compared to the three above, but she's got it where it counts, kid. Yes, you certainly can race offline and the artificially intelligent opposition will give you a good challenge, but like most race sims, the real competition is to be found online - including heavyweights like Max Verstappen. You get a menu where you pick your track, pick your car and then go racing. You don't have a half-dozen offline career modes to work through or a complex offline licensing system to unlock cars. Of all the games I've listed so far, rFactor 2 is where things start to get serious. Now, with rFactor 2, it's all a lot easier thanks to an extensive (and still-growing) collection of licensed cars and tracks, not to mention some of the most competitive online racing series. Back then, I had to resort to user-created mods and ad-hoc online leagues. ![]() ![]() The original game released in 2005, but its core physics engine powered earlier iconic sims, like F1 Challenge 2002.
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